Entry tags:
FTL
As of today, I have officially unlocked every playable ship on FTL.
Time well spent? No. But something something time you enjoyed wasting...
I still have no idea what the Slug quest entails. I don't like spending much time in nebula sectors if I can help it because ion storms are scary. I eventually unlocked that one by winning with Mantis (Type C, with the big teleporter).
Stealth A is very tricky. All the Stealth ships start with no shields, you have to buy shields at a store. A and B have cloaking. To get two out of the three achievements to unlock B, you probably need to use the scanners to navigate to the end without hitting an environmental hazard (sometimes you just get unlucky and have to go through asteroids/a sun/whatever; more often you just can't get to the end because you have no shields), and also, avoid nine damage in a single cloak. Which basically requires getting to phase 3 of the flagship. (The third achievement is "destroy a ship at full health from a single cloak," which is a lot easier with B because that one starts with a Glaive Beam and level 2 cloaking. Glaive beams require 4 power, so if you take any damage to the weapons system, you're kind of screwed--the game describes it as a glass cannon.)
Stealth C features an efficient supershield generator drone system, in lieu of cloaking. I tend not to like ships that require missile/drone strategies because the scarcity is scary, I'd rather just be able to rely on basic weapons.
It is pretty amusing (/sometimes frustrating) what sort of systems they omit. Like, several ships have no sensors, but that's not a huge problem, you can get by without sensors. Rock B has no doors. Stealth has no shields. Slug B has no medbay/clonebay, you have to use a teleporter and healing bursts to get past the first few jumps until you can sell off the "repair gel" augment and buy a medical facility.
Time well spent? No. But something something time you enjoyed wasting...
I still have no idea what the Slug quest entails. I don't like spending much time in nebula sectors if I can help it because ion storms are scary. I eventually unlocked that one by winning with Mantis (Type C, with the big teleporter).
Stealth A is very tricky. All the Stealth ships start with no shields, you have to buy shields at a store. A and B have cloaking. To get two out of the three achievements to unlock B, you probably need to use the scanners to navigate to the end without hitting an environmental hazard (sometimes you just get unlucky and have to go through asteroids/a sun/whatever; more often you just can't get to the end because you have no shields), and also, avoid nine damage in a single cloak. Which basically requires getting to phase 3 of the flagship. (The third achievement is "destroy a ship at full health from a single cloak," which is a lot easier with B because that one starts with a Glaive Beam and level 2 cloaking. Glaive beams require 4 power, so if you take any damage to the weapons system, you're kind of screwed--the game describes it as a glass cannon.)
Stealth C features an efficient supershield generator drone system, in lieu of cloaking. I tend not to like ships that require missile/drone strategies because the scarcity is scary, I'd rather just be able to rely on basic weapons.
It is pretty amusing (/sometimes frustrating) what sort of systems they omit. Like, several ships have no sensors, but that's not a huge problem, you can get by without sensors. Rock B has no doors. Stealth has no shields. Slug B has no medbay/clonebay, you have to use a teleporter and healing bursts to get past the first few jumps until you can sell off the "repair gel" augment and buy a medical facility.
The music, of course, continues to be balling.