Kill 'em with fire
Mar. 30th, 2019 12:31 pm FTL unlocks:
Rock B, the one with no doors. This is kind of charming/twisted in that it's relatively easy to set everything in the enemy ship on fire (while jumping around your own ship trying to extinguish fire, since...no doors). I'm too softhearted though, when I look over with someone in sensors and see everything is on fire/deoxygenated, it's like...pretty intense so I have my guys wander out of the sensor room and twiddle my thumbs until everybody succumbs. (Rhymes!)
Then Rock C, the one with the Crystal. Still haven't gotten it to the Homeworlds/figured out the Crystal quest. Gotta be close though, right? Right?
From that (just now), the Mantis one by defeating Kazaak but sparing his life. Haven't played it yet, but presumably lots of killing.
When I played it Kazaak was like "okay, there's some weapons in the next sector, quest time." Tracked it down (hull beam and lots of scrap, nice)...only to find that it was a dead end, so we had to turn around and go back and then try to navigate through a zillion rebel-controlled beacons to get to the exit. Which should have been tricky, except...we now had Kazaak, who's super at everything, so I got him to man(tis) the engines and/or fight off the intruders who teleported in. So we made it all the way to the exit before exploding.
Rock B, the one with no doors. This is kind of charming/twisted in that it's relatively easy to set everything in the enemy ship on fire (while jumping around your own ship trying to extinguish fire, since...no doors). I'm too softhearted though, when I look over with someone in sensors and see everything is on fire/deoxygenated, it's like...pretty intense so I have my guys wander out of the sensor room and twiddle my thumbs until everybody succumbs. (Rhymes!)
Then Rock C, the one with the Crystal. Still haven't gotten it to the Homeworlds/figured out the Crystal quest. Gotta be close though, right? Right?
From that (just now), the Mantis one by defeating Kazaak but sparing his life. Haven't played it yet, but presumably lots of killing.
When I played it Kazaak was like "okay, there's some weapons in the next sector, quest time." Tracked it down (hull beam and lots of scrap, nice)...only to find that it was a dead end, so we had to turn around and go back and then try to navigate through a zillion rebel-controlled beacons to get to the exit. Which should have been tricky, except...we now had Kazaak, who's super at everything, so I got him to man(tis) the engines and/or fight off the intruders who teleported in. So we made it all the way to the exit before exploding.