FTL: Federation Cruisers edition
Jun. 28th, 2024 05:13 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Long story short, there was a robot flash exchange, the Engi from FTL were nominated, I matched on "Creator's Choice of Canon" and I was like, I don't need to canon review but I will anyway, many more games, a couple more wins on ships I hadn't won with yet.
Federation A (Osprey): starts with a laser in addition to the artillery beam weapon. I lucked into not one but two flak guns, as well as the scrap recovery arm in sector one! Also an ion blast and a healing burst (the latter of which I sold off quickly). Towards the end I got Stealth Weapons, so I was like, "great, I'll just buy cloaking if I can find a store that sells it," but I did not. Instead I bought Mind Control, which I used in the last part of the flagship fight to un-mind control my brainwashed crew. (TVTropes describes this as "Start X to Stop X," heh.)
Federation C (Fregatidae): starts with the independent flak gun (parallel to the beam systems) and a teleporter and an advanced clonebay, which is very strong, yet there are many ways things can go wrong. I wound up getting a Hull Laser and Zoltan Shields; my last-minute purchase (once I'd maxed out the reactor!) was faster reloading. (I'm not sure if that also works on the artillery system?) The phase three fight was back-and-forth, the enemy supershields reset so I had to wear them down with the artillery/hull laser again before being able to teleport in.
Footage moments before disaster (fortunately it was disaster for the flagship and not us.)
Anyway, the moral of the story is that lucking into good weapons is good, and I'll probably be into this for another week or so before getting bored.
Federation A (Osprey): starts with a laser in addition to the artillery beam weapon. I lucked into not one but two flak guns, as well as the scrap recovery arm in sector one! Also an ion blast and a healing burst (the latter of which I sold off quickly). Towards the end I got Stealth Weapons, so I was like, "great, I'll just buy cloaking if I can find a store that sells it," but I did not. Instead I bought Mind Control, which I used in the last part of the flagship fight to un-mind control my brainwashed crew. (TVTropes describes this as "Start X to Stop X," heh.)
Federation C (Fregatidae): starts with the independent flak gun (parallel to the beam systems) and a teleporter and an advanced clonebay, which is very strong, yet there are many ways things can go wrong. I wound up getting a Hull Laser and Zoltan Shields; my last-minute purchase (once I'd maxed out the reactor!) was faster reloading. (I'm not sure if that also works on the artillery system?) The phase three fight was back-and-forth, the enemy supershields reset so I had to wear them down with the artillery/hull laser again before being able to teleport in.
Footage moments before disaster (fortunately it was disaster for the flagship and not us.)
Anyway, the moral of the story is that lucking into good weapons is good, and I'll probably be into this for another week or so before getting bored.